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SWAT 4 | |
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Developer(s) | Irrational Games |
Publisher(s) | Sierra Entertainment |
Producer(s) | Sara Verrilli |
Designer(s) |
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Writer(s) | Sara Verrilli |
Composer(s) | Eric Brosius |
Series | Police Quest |
Engine | Unreal Engine 2.5 |
Platform(s) | Microsoft Windows |
Release | The Stetchkov Syndicate |
Genre(s) | Tactical shooter |
Mode(s) | Single-player, multiplayer |
SWAT 4 is a 2005 tactical first-person shooter video game developed by Irrational Games and published by Sierra Entertainment (Vivendi Universal Games) exclusively for Microsoft Windows. It is the ninth installment in the Police Quest series and the fourth installment in the SWAT subseries. In SWAT 4, the player commands a police SWAT team in the city of Fairview, New York. Unlike its predecessor, SWAT 3: Close Quarters Battle, SWAT 4 does not have an overarching plot. Instead, gameplay takes place over a series of unconnected deployments of the player's SWAT team, as they are sent to apprehend criminals, terrorists, gangs, and cults in and around Fairview.
SWAT 4 was built on Irrational Games' Vengeance Engine powered by Unreal Engine 2 technology. Like the rest of the SWAT series, SWAT 4 places heavy emphasis on following proper police procedure, minimizing casualties, and ensuring the safe apprehension of enemies as opposed to simply killing them.
The game was well received by critics and players. An expansion pack, SWAT 4: The Stetchkov Syndicate, was released in 2006.